Showing posts with label Jobs. Show all posts
Showing posts with label Jobs. Show all posts

Wednesday, September 30, 2009

From the discussion last night

The "Jobs in 3D discussion" was interesting because it came from the view points of someone in education trying to place students, an internal recruiter, someone who hires contractors, a art director and someone who runs a small business.

From the perspective of the small business owner, having all round skills were the most important factor because there wasn't many resources and projects keep changing that you had to be able to work on whatever came in and a great way of getting a foot in the door was as a school/college internship or offering to help out on a certain project for free.

From a contractor perspective, Lane Feuer at Hasbro just wanted to see good looking sculpture work, doesn't matter about the quality of the model or texturing, just the final sculpture because that is all they are interested in, which is quite different to a lot of other fields. Also because a lot of the contractors work remotely from as far as Brazil, communication is key in being able to understand the requirements of the project. Being a contractor for 6 months is also looked as a probationary period, much like an extended interview, if they like you and you work out there is every possibility of them offering you a full time position at the end of the contract.

Thom Ang, the art director at 38 Studios was a very interesting speaker, talking about working to your strengths, if you aren't the best artist out there but are able to manage projects he said work to those strengths, gets you working in a art position but where you can help out the most as an example.

As a side note to the discussions, Brad Porter, who organised the event mentioned that Maya 2010 with a subscription included would be $4100 or a stand alone license of $3500 and this version combines all the versions of the past so no more 3 flavours.

They are also offering an "Entertainment Creative Suite" which is $5000, this includes either Maya 2010 or 3DSM 2010, Motionbuilder and Mudbox.

He highlighted the main advantage of the subscription model, apart from cheaper future upgrades, it allowed the artist to remotely use the license on their home personal computer at no additional cost, which is a great way to play around with the package on your own time.

Thursday, March 20, 2008

On the job hunt?

Well it's a tough thing to do, but something that always needs to be done in this industry, either because you've been made redundant, the work atmosphere just isn't very good, or you need to bump jobs for a decent pay rise as well as for any other reason.

Connections are a great way to find leads, so sites like Linkedin are a great way of keeping in touch for colleagues as they move around in their careers. There are numerous job sites from the general to the more direct, Gamasutra is quite a good source for game industry jobs, but other sites can be handy too, such as Creative Heads.

If you get a selection of places, you'd probably want to find the skinny on them to see what they are really like. There are quite a few sites that review companies, such as the new site, RevYr and the Workplace amongst others. They all have their pros and cons as to how valid the information is and how current they are. So asking around on the Chaos Engine is a good thing too if you are a member because chances are, if someone doesn't work there, someone will know someone who does.

And whilst your at it, give us a job cos I'm in the first camp.