Showing posts with label Northeastern Digital Artists. Show all posts
Showing posts with label Northeastern Digital Artists. Show all posts

Thursday, September 11, 2014

Alternative to Wacom Stylus?

Dart Stylus?

Now that Wacom have released a bunch of different styluses for tablets, the Solo starting at $20 ranging up to the top of the line one at $70...there suddenly seems like a lot of choices one of which is the Dart, also $70 but this seems to work much better across various platforms.

Not one I've had the opportunity to try right now, but it's something that should be on any digital artists radar looking for something with a bit more control to be used on various tablets who aren't in the Cintiq budget.

Saturday, April 9, 2011

Stuff from 3D Stimulus

So this is really a highlight of some of the info as there are videos of some of the talks to come later.

Okay, so most probably couldn't care, but asking to help folks at the local New England resellers out, they're looking to get 200 people signed up for the 20th April event. GET.

If they do, they'll get some money to put towards local events, and they've helped put on a lot of cool events for artists in the Boston area, so if you're in the area or just want to help out, register through them and it'll be much appreciated.

The webinar is mostly a bunch of presentations about vfx, one is from the effects on Black Swan and another movie and one is a game I think.

If anyone is interested, give Heidi a shout - hjelev@greateasterntech.com

She needs your name, email and either an address or your company name and she'll automatically opt you out of receiving any Autodesk newsletter spam, unless you actually want it.

Other bits and pieces, Motion Builder or the Entertainment Suite of products, if you buy through GET, you'll get a free Kinect and set up with hacked software to have your own motion capture device out of it.

www.brekel.com if you want to check out the software that was demo'ed as a mocap software that plugged right into Motion Builder.

A nice free shader for people to use in their work was 3Point Shader Lite found here.


Wednesday, April 6, 2011

3D Stimulus Day

GET are hosting another 3D Stimulus Day event - 9th April

A recap about the event, which is an awesome free art and networking event -

Location: Mt. Ida, Newton, MA

Time: 9:00am - 5:00pm

Presentations this year include:

  • Chad Moore of Turbine and Rigging Dojo, with Job Hunting Tips for 3D Artists
  • Alex Schwartz and Yilmaz Kiymaz of Owlchemy Labs, presenting Mixing 2D and 3D in Unity
  • A panel-discussion with various tech artists from local game companies, mediated by Chad Moore
    • Ryan Griffin, Senior Character TD, Turbine
    • Elliott Mitchell, Vermont Digital Arts
    • Brandon Bateman, Senior Tech Artist, Turbine
    • Farley Chery, Instructor, ITT Institute and Bunker Hill Community College
    • Justin Woodard, Technical Artist, Turbine
  • Willem Van Der Schyf, Tencent Boston, presenting his Workflow for Character Creation using Max & ZBrush
  • Afternoon networking session upstairs with demos from local individuals and companies including Brass Monkey, Vermont Digital Arts, Owlchemy Labs, 3d Camera Technology, Mocap with Kinect and Motion Builder and lots more!!!


Adding to this, The Boston Post Mortem are having a meet up on the 13th April and will be talking about Game Law Hot Topics.

This should be a great, interesting meet up too.

Wednesday, September 30, 2009

From the discussion last night

The "Jobs in 3D discussion" was interesting because it came from the view points of someone in education trying to place students, an internal recruiter, someone who hires contractors, a art director and someone who runs a small business.

From the perspective of the small business owner, having all round skills were the most important factor because there wasn't many resources and projects keep changing that you had to be able to work on whatever came in and a great way of getting a foot in the door was as a school/college internship or offering to help out on a certain project for free.

From a contractor perspective, Lane Feuer at Hasbro just wanted to see good looking sculpture work, doesn't matter about the quality of the model or texturing, just the final sculpture because that is all they are interested in, which is quite different to a lot of other fields. Also because a lot of the contractors work remotely from as far as Brazil, communication is key in being able to understand the requirements of the project. Being a contractor for 6 months is also looked as a probationary period, much like an extended interview, if they like you and you work out there is every possibility of them offering you a full time position at the end of the contract.

Thom Ang, the art director at 38 Studios was a very interesting speaker, talking about working to your strengths, if you aren't the best artist out there but are able to manage projects he said work to those strengths, gets you working in a art position but where you can help out the most as an example.

As a side note to the discussions, Brad Porter, who organised the event mentioned that Maya 2010 with a subscription included would be $4100 or a stand alone license of $3500 and this version combines all the versions of the past so no more 3 flavours.

They are also offering an "Entertainment Creative Suite" which is $5000, this includes either Maya 2010 or 3DSM 2010, Motionbuilder and Mudbox.

He highlighted the main advantage of the subscription model, apart from cheaper future upgrades, it allowed the artist to remotely use the license on their home personal computer at no additional cost, which is a great way to play around with the package on your own time.

Thursday, September 24, 2009

Jobs in 3D Panel Talk

NEDAG have arranged a panel discussion focusing on jobs in 3D -http://nedigitalartists.org/?p=87

Location - 32 Vassar Street Cambridge, MA 02139

Date - 29th September

Panelists include:

Thom Ang: Art Director, 38 Studios
Kevin Fanning: Manager of Strategic Staffic, Harmonix
Kristin Casasanto: Director Career Services, NEIA
Gael McGill: CEO of DigiZyme, Harvard Lecturer, Medical Visualization Specialist

Wednesday, August 5, 2009

Maya 2010 Deal

Bit spammy I supose, but I got sent this and thought others might be interested -

Autodesk has combined Maya Complete and Maya Unlimited into Maya 2010! If you were planning on buying Maya, you have a very short window to be able to save some serious cash... From today until August 10th, you can buy Maya Complete ($1995) and subscription ($595) for a total of $2590 and still have access to Maya 2010 when it is released on August 12th.

Maya 2010 is one Maya, one value. It will include all the functionality of Maya Unlimited 2009, with Maya Composite, Autodesk Backburner and Autodesk Matchmover. The Network (NLM) version will also come with 5 Mental Ray batch nodes.

Maya 2010 will retail at $3,495 (SLM) and $4,370 (NLM). Subscription will be $595 and Gold Subscription will be $895.

Call Dawn at 800-875-0025 or email dobrien@get.com for more details.

Saturday, April 4, 2009

3D Stimulus Day

The Digital Northeastern Artist group as part of Great Eastern Technology held a day long art event today called "3D Stimulus Day" at the Ida Mount College in Newton, MA. The host of the event was Brad Porter.

The free event had talks about success in animation, which was more of a selling event for the person giving the talk of her books and the classes she taught and wasn't that useful for many there.

Intro to 3DSM Mental Ray Rendering was next, this was about architectural rendering and covered the basics to global illumination and final gather and was pretty informative and the talk was very amusing, given by Ted Boardman, who has a good blog which has many tutorials and good information here. It was also a chance to see 3DSM 2010, which had a new user interface which is a bit different to previous versions though how good that is I didn't get to see. The main things of note were the simplifying of Mental Ray for the basic features and how quick it was to get them working to make good quality renders and yet still have all the tweaks you would expect. Also the new Quadify modifier looked pretty nifty too, which as it suggests, quadlifies your model rather than the tessalate feature.

Elliott Mitchell did a talk about realistic Mental Ray Skin Shaders in Maya, showing off Maya 2009, which had a few issues of stability, but compared to 2008 and below seemed to have simplified the whole process of creating shaders that work by automating the setting up of them, though there was still a lot of tweaking and rendering to get a good result.

Gael McDill of Digizyme Inc, talked about molecular and cell visualisation in Maya. This was very interesting showing how they are able to use custom scripts using Python to help them make tools as well as using cloth and hair adapted to show cell interactions. Molecularmovies.org was a really good resource they created to share the knowledge of what they do and includes a lot of videos and tutorials that can be applied to many aspects of art and animation.

Michele Bousquet, from Turbosquid talked about how you can maximise your sales and make money from using the service. Most of the things were comon sense such as providing good quality thumbnails and a good description of your work and what is included in the sale as well as how to best price your work by comparing to other works on the subject and looking through the highest priced pieces to gauge your price point.

Following this talk was a raffle of goods from the vendors who sponsored the event, the highlights included a new Wacom Intuos 4 tablet, a licensed copy of ZBrush 3 and one upgrade. All these things were being demoed during the breaks and especially the lunch break as well as a 3D scanner.

The last part of the day was a SIGGRAPH animation festival screening.