So it's been a while since I last posted and I've been busy helping out with the launch of a new games community aimed at game devs, Gamesmith.
What makes this different from all the other communities?
Anyone who joins are vetted to be verified game dev before they get access to the full features.
So what's there?
The community forum, a place to discuss the industry knowing you're talking to your industry peers. If you want to discuss something that you don't want tied to your name, there's the ability to post anonymously with the click of a button, so you can talk about company work life balance, or ask about a new job opportunity without anyone else knowing etc. We have had a thousand developers sign up and get access in the last few weeks and growing quickly!
We do have a open part of the forum for general chit chat called "Game Chat", anyone can post here but unless you're a verified dev, they can't see other parts of the community forums.
There is also the Jobs Board, which is also growing and has around 200 jobs listed currently, from over 20 different companies across the US and Europe. Applying for a job goes direct to the hiring manager. They like it because they know they're getting a verified, vetted developer, which has already weeded out a lot of the noise from the wannabe's.
Who's allowed in?
Part of the requirements is that someone has released a title, whether it be a big time game from a large studio or publisher, to a small indie studio through iOS or Google Play etc. We also know that some people may have worked on countless projects that may never have seen gold, so if we can verify you have contributed significantly to a project, you're in too!
Students and interns aren't allowed in, but come back with some experience and you'll be welcomed, until then, you can enjoy our open chat part of the community here.
A former dev that has moved into another industry or gone into education? You're allowed in too. Your experience is just as relevant.
Come and follow us on:
Gamesmith Website
LinkedIn
Twitter
Facebook
Gamesmith Blog
Wednesday, May 31, 2017
Subscribe to:
Posts (Atom)