Game Sauce
This is a new game developer magazine, the second edition has recently been sent out and has roughly 20,000 users, mostly developers with a couple thousand journalists. It is a free magazine and with that in mind and the fact that it is new, the thin nature of the magazine can be over looked, certainly for now.
It has a different approach to development, a lot of stories from those involved with development, talk of casual games, projects being cancelled and in depth interviews from people behind some game franchises.
What this magazine doesn't have, tutorials and in depth talks in code base, art work or tools reviews. I don't think that is a problem though because there are plenty of other magazines out there which cover this.
Also unlike some other free magazines, this isn't over loaded with advertisements which is quite refreshing, but that could also be because it has quite a small readership right now.
Either way, it is worth checking out and you aren't losing out as it is free, so check out the signup link up top.
Friday, May 28, 2010
Wednesday, May 26, 2010
Sony Playstation - Move
This is just a little summary of information gained at the last Boston Post Mortem, held 20th May.
So what makes this a good thing to develop on? Hard question to answer with out seeing any killer apps for it, though the tech demo was pretty interesting and does show some potential for tools creation and as a editor for current games.
What Sony are doing to help developers is providing the Live Motion 2, the motion library for free to all licensed Sony devs and they are trying to make a push for people to use this by offering various bundle deals, most including the Eye Toy camera which is need to get this working, which is a good thing as they have only something like 10M Eye Toys out there at the moment.
What doesn't help, certainly devs going for the casual sports and pub type games, there won't be any controller add ons, such that you get with the Wii controller with all those baseball bats, golf clubs etc. This I think is a bit of a short fall as it breaks the illusion of being part of the event, sure this thing is accurate but there is a much larger level of disconnect from the game because of that.
A concern for who will use this is another big issue. For a party accessory, unlike the Wii, this becomes very expensive, having the PS3, the camera, the Move and the navigator, not a cheap toy to bring to a party. Also you need a certain level of light for this to work, and it needs to be consistent light for it to work at its best, so that could rule out anywhere with strobed party lights. A nice tough though, the controller can phase out colours which are similar to the background and lighting so that they won't create problems with the controller and if two or more controllers are using similar colours, it can auto change the colours for you to make game play smoother and easier.
You can have up to four Move controllers on any one system which is good, but there was no mention if that included the navigator controller or not and they would take up a joypad spot, so limiting how much of a mix and match you can have.
Allowing older games to function with these, should be easy apparently, though this is a little more in the programmer sphere than I understand, it did sound relatively simple because the units used very little system resources with a 13m/s latency per SPU for each controller. I think I got that right.
What was very nice, the face detection, this could add quite a bit of fun to game design because it could track relative age, eye movement, head movement, if you had glasses and whether you were smiling or not. It could also consider your height, if you were sitting or standing. This was a nice mechanic for game show puzzle type games because it could indicate various facial factors.
Gestures, which was also quite nice, but very glitchy. It allowed you to create a rough skeleton of your height and build, so you could control yourself and using the buttons on the controller to add fine hand control, something they pointed out that Natal didn't have. It was nice to see, but it didn't work that great though.
Big issue was the line of sight, the light on the Move controller had to see the camera and getting in the way either because you were moving around, someone passing through, or you swinging the controller back behind for something like a baseball swing broke the controller, left you hanging in the air as it were. It was quite quick to pick you back up, but it still broke the illusion.
So what makes this a good thing to develop on? Hard question to answer with out seeing any killer apps for it, though the tech demo was pretty interesting and does show some potential for tools creation and as a editor for current games.
What Sony are doing to help developers is providing the Live Motion 2, the motion library for free to all licensed Sony devs and they are trying to make a push for people to use this by offering various bundle deals, most including the Eye Toy camera which is need to get this working, which is a good thing as they have only something like 10M Eye Toys out there at the moment.
What doesn't help, certainly devs going for the casual sports and pub type games, there won't be any controller add ons, such that you get with the Wii controller with all those baseball bats, golf clubs etc. This I think is a bit of a short fall as it breaks the illusion of being part of the event, sure this thing is accurate but there is a much larger level of disconnect from the game because of that.
A concern for who will use this is another big issue. For a party accessory, unlike the Wii, this becomes very expensive, having the PS3, the camera, the Move and the navigator, not a cheap toy to bring to a party. Also you need a certain level of light for this to work, and it needs to be consistent light for it to work at its best, so that could rule out anywhere with strobed party lights. A nice tough though, the controller can phase out colours which are similar to the background and lighting so that they won't create problems with the controller and if two or more controllers are using similar colours, it can auto change the colours for you to make game play smoother and easier.
You can have up to four Move controllers on any one system which is good, but there was no mention if that included the navigator controller or not and they would take up a joypad spot, so limiting how much of a mix and match you can have.
Allowing older games to function with these, should be easy apparently, though this is a little more in the programmer sphere than I understand, it did sound relatively simple because the units used very little system resources with a 13m/s latency per SPU for each controller. I think I got that right.
What was very nice, the face detection, this could add quite a bit of fun to game design because it could track relative age, eye movement, head movement, if you had glasses and whether you were smiling or not. It could also consider your height, if you were sitting or standing. This was a nice mechanic for game show puzzle type games because it could indicate various facial factors.
Gestures, which was also quite nice, but very glitchy. It allowed you to create a rough skeleton of your height and build, so you could control yourself and using the buttons on the controller to add fine hand control, something they pointed out that Natal didn't have. It was nice to see, but it didn't work that great though.
Big issue was the line of sight, the light on the Move controller had to see the camera and getting in the way either because you were moving around, someone passing through, or you swinging the controller back behind for something like a baseball swing broke the controller, left you hanging in the air as it were. It was quite quick to pick you back up, but it still broke the illusion.
Tuesday, May 11, 2010
Eating Out at The Cheese Cake Factory
Seems like the Cheese Cake Factory at least locally has changed a little to become a lot more child friendly.
Recently they have added more high seats for little kids, which is great, but there still seems to be a lack or limited amount of booster seats.
Family with little kids are also places in booths or tables with a lot more room now, which is nice, that certainly wasn't the case before, where you would be kept on tables with very little room.
The menu, they also now have a proper kids menu, which also has had some revisions to the meals on offer, not exactly the cheapest kids meals, but quite a good selection and the food does seem to be freshly made such as the macaroni and cheese, which unlike many other places at least doesn't come out of a Kraft box.
Not being able to make reservations though and having long wait times in the evening can be a bit of a chore, as does no crayons or anything on offer for little kids.
Recently they have added more high seats for little kids, which is great, but there still seems to be a lack or limited amount of booster seats.
Family with little kids are also places in booths or tables with a lot more room now, which is nice, that certainly wasn't the case before, where you would be kept on tables with very little room.
The menu, they also now have a proper kids menu, which also has had some revisions to the meals on offer, not exactly the cheapest kids meals, but quite a good selection and the food does seem to be freshly made such as the macaroni and cheese, which unlike many other places at least doesn't come out of a Kraft box.
Not being able to make reservations though and having long wait times in the evening can be a bit of a chore, as does no crayons or anything on offer for little kids.
Friday, May 7, 2010
Next Boston Post Mortem
The next IGDA local Boston meet up is going to be the 20th August.
It's going to be at the usual venue, the Skellig, in Waltham.
Sony Move team are sponsoring the event, not much in way of details out yet, but they will be doing a talk and demo on the device.
It's going to be at the usual venue, the Skellig, in Waltham.
Sony Move team are sponsoring the event, not much in way of details out yet, but they will be doing a talk and demo on the device.
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