Friday, August 14, 2009

Boston Game Loop

For anyone on the East coast, especially around Boston, check out the Boston Game Loop

GameLoop is organized by Darius Kazemi (Orbus Gameworks) and Scott Macmillan (Macguffin Games) who are great characters who do a lot for the local scene and are instrumental in the success of the local IGDA chapter, the Boston Post Mortem.

The event this year is the second to be organised and has a much wider reach of people attending from all over the country, but obviously with a more local slant of attendees.

It's a "unconference" which basically means people talk about what they know to those who are most interested. How it works, people turn up and introduce themselves and what they are interested in at the beginning. With that information, people can suggest topics to talk about that they have knowledge in and that other people are interested in and can contribute towards.

This means that there might be micro niche topics with only 5-8 people being involved, but they will all gain and give so that they all benefit.

The whole point is to have a more intimate setting, people aren't putting on massive GDC style talks which only hold interest in parts for some people.

There's also a $20 suggested donation for this event to help the organisers cover the cost of the event which other wise would be out of their own pockets, cover costs of coffee and snacks etc.

Location, the "NERD" centre on the first floor of the Microsoft Office, Kendal Square, MA

Go, enjoy, learn and network!

Edit: to add, this event is on the 15th August, and for industry people only, so no students.

Monday, August 10, 2009

Back pain during work?

Bit random this, but just got a pair of Fit Flops - Freeways

Just really nice to wear while walking around the office or home when having a break from the computer. Could be purely coincidental, but it does appear to have helped relieve a bit of lower back pain whilst taking a break from things. If nothing else, they do help tone up the calf muscles a little.

Wednesday, August 5, 2009

Maya 2010 Deal

Bit spammy I supose, but I got sent this and thought others might be interested -

Autodesk has combined Maya Complete and Maya Unlimited into Maya 2010! If you were planning on buying Maya, you have a very short window to be able to save some serious cash... From today until August 10th, you can buy Maya Complete ($1995) and subscription ($595) for a total of $2590 and still have access to Maya 2010 when it is released on August 12th.

Maya 2010 is one Maya, one value. It will include all the functionality of Maya Unlimited 2009, with Maya Composite, Autodesk Backburner and Autodesk Matchmover. The Network (NLM) version will also come with 5 Mental Ray batch nodes.

Maya 2010 will retail at $3,495 (SLM) and $4,370 (NLM). Subscription will be $595 and Gold Subscription will be $895.

Call Dawn at 800-875-0025 or email dobrien@get.com for more details.

Friday, July 24, 2009

Developers Rally Round Colleagues Besieged by "Trademark Troll"

In an unprecedented show of support, members of the game development community from several countries have come together in support of French independent game developer Mobigame. Mobigame is involved in a legal dispute with former publisher Tim Langdell, who conducts business as Edge Games. Langdell has a history of confrontation with game companies using the word "Edge" in games titles.

Dispute Between Langdell and Mobigame

On July 15th, Langdell forced iPhone platform-holder Apple's hand to block the sale of the award winning and triple IGF award nominated iPhone game 'EDGE'. Langdell's claim was that the product infringes on his trademark of the word 'Edge'. Initially, when Mobigame voluntarily removed the game from the store they were receiving several emails per day from Langdell; some of which even went as far as threatening to sue the owner of Mobigame (David Papazian) personally, stating that it could cost David "millions of dollars".

Mobigame actually own the trademark 'EDGE' in France, and the registration is on-going in Europe. Despite this, Langdell threatened to sue unless they remove the game from the AppStore entirely, even in the regions where Mobigame own the trademark. On May 14th, Mobigame proposed renaming the game to 'EDGY' for the UK and the US market, stating that their trademarks could co-exist since Mobigame will have the trademark in Europe, and they would rename the game to 'EDGY' for the UK & US markets. Langdell refused to accept this, and on May 16th he applied for the trademark 'EDGY' in the US.

As a small company, without access to substantial legal resources, Mobigame was keen to avoid a protracted legal dispute, and have tried on many occasions to reach an amicable solution. Unfortunately, negotiation with Langdell proved fruitless. Mobigame is currently evaluating their options, but are denied the income they were depending on from iPhone game sales.

Langdell's History of Threats and Litigation

Langdell has a history of similar tactics with other small companies. He lists credits for games containing the word 'Edge' on his website, and claims credit for their development. In reality his involvement is limited to demanding money for the use of the word 'Edge'. His legal relationship with renowned British development magazine EDGE is unclear, but claims that he "spawned" the publication were recently removed from his website. Even after the outrage among the international community of developers began to rise, Langdell applied for a trademark on the phrase, 'Edge of Twilight', days after Australian company, Fuzzyeyes Studio announced they were soon launching a game of that name.

Community Reaction

Game developers around the world have taken a dim view of Langdell's actions, as trademark disputes have a far more profound effect on small game companies with limited resources for legal support.

To try to combat this, members of The Chaos Engine, a game industry professionals' think-tank/forum have started a fund to aid Mobigame in what could be a lengthy legal dispute, during which time sales of EDGE are being restricted. There is also a Facebook group set-up to show support for Mobigame and EDGE.

"We think it's important that Langdell not be allowed to bludgeon small companies with esoteric trademark laws," says Paddy Sinclair, CEO of Proper Games Ltd. "Games may be a fun and light-hearted product, but this is still a professional industry. There's no room for schoolyard tactics to extort money and claim unearned fame."

Finding no support from their professional association, the IGDA, developers have taken the case into their own hands - organizing creative ways to help Mobigame with their plight. They hope to see industry luminaries speak out, and are galvanizing all their supporters to stand up against this unethical use of trademark law.

"Langdell needs to be stopped and anyone else who thinks it's okay to take advantage of small game companies needs to know we're not isolated, easy targets," said Yacine Salmi, an industry veteran and current IGDA member.

IGDA Controversy

In further controversy, Tim Langdell is also a board member of game development advocate body International Game Developers Association (IGDA). Here he has a hand in guiding the professional association's policies on aiding small game companies and improving the industry for all developers. So far the IGDA has officially taken no action and made only a short statement saying they don't see a need to act.

"Just because Langdell managed to bluff his way onto the IGDA board doesn't mean we as members support his unethical strategies, and we're doing what we can to have him removed," said Corvus Elrod of Zakelro Studios, an IGDA member and part of a small game company himself. He has started a petition for IGDA members to sign, calling for a special meeting where Langdell could be voted out of the IGDA board.

Donations

Paypal donations to mobigame@gmail.com


The Chaos Engine is a virtual community of game developers from around the globe. Launched in 2003, it has grown to include 7,000 game developers representing views from across the industry.

Monday, June 22, 2009

Logitech MX Revolution Mouse Review

Well after years of service, my old MX1000 Logitech finally died.

The replacement, a MX Revolution.

At $100, it is pricey, but figuring how much time spent on the computer it was money well worth spending.

The construction is very good, the mouse looks nice, has a good weight to it and feels nice. The ergonomics make it very comfy in the hand and the buttons are right there at your finger tips as well as having a nice feed back when you press them.

One of the unique selling points was the fast scrolling wheel which does feel a little surreal but quickly becomes appreciated. It allows you to free scroll at speed for those long documents but intuitively applies a break that slows the wheel down for that click, click type of scroll depending on the application. So far this has worked really well.

The mouse software does allow you to customise the mouse well and one recommendation was using the thumb rocker button as a volume control instead of the default of scrolling back and forth between apps, which is currently what I have left it at. The downside to the software, which you do need to install other wise the middle mouse button click doesn't work, is that it is 58mb and took me a half hour to install, seriously, wtf?

The battery life is very good and the charger is nice and small, certainly compared to the old mouse and more importantly, it doesn't need to be plugged into the back of the computer as there is a small usb receiver for the wireless aspect. This works fabulously well, I was able to use the mouse across the room with out any problems. There also isn't a need to select a channel, search for the mouse or anything that potentially was a hassle with my old mouse, just plugged it in and it worked.

To summerise, this is a great mouse for someone who sits at a computer a lot, very easy to use and set up but the software install really needs to be streamlined and you better be right handed.

Because of that, I'll give it 4/5

Saturday, June 6, 2009

Indie Handheld Gaming?

Just looking at the GP2X Wix - At $180 it's not a bad priced open source handheld gaming machine, touch screen and what is basically a dual d-pad set up, this could lead to some interesting projects.

There is also the Pandora, which does look promising, but far to clunky I think to take off.

Another alternative is the Dingoo A-320 but this looks even less appealing as a device.

Ultimately, this is a great arena for home game makers to get some easy exposure, release something fun that'll get you possibly noticed, it will even play flash games as well as be a emulator so you can get some of those old home brew projects you wanted to make out there on this platform. The makers are also launching a digital online store similar to Apple's, which would allow you to sell your creations if you didn't want them released as freeware, which could be a nice bonus feature for anyone who might have released a game on any other platform.

Tuesday, May 26, 2009

No more wallet nappy bags?

Skip Hop have discontinued the best little nappy changing wallet bag, so get one where you can, Target still had a few, they are awesome bags!

There are other mini wallet bags around, but they are all rubbish in comparison.