The second Boston Unity Group - BUG had the meeting last night, 31st August 2010, held at the really nice Microsoft NERD Centre in Cambridge, MA.
The presentation was given by the ever talented user of Unity, Yilmaz Kiymaz, who came from Turkey to give the talk. He talked about editor scripts and maximizing your Unity workflow.
For an artist, a lot of this was a little over my head as it was quite technical in nature, but the results spoke for themselves, lots of little tips and tricks for people to create scripts and custom editors that would help over come a lot of tedious and especially repetitious tasks, more so for when dealing with a group of artists on the same project.
The presentation can be viewed in 3 parts below, apologies for the low volume and slight gitters in the video, but you should be able to hear and see most of the info. It's a 40 min presentation and worth seeing.
Part 1 -
Part 2 -
Part 3 -
After the main presentation, a few of the folks in the crowd gave demos of their projects, not all of them were captured, but the ones that were are below -
Demo 1: This was about a set of server side art tools created to help make 3D platform style games.
Demo 2: This was given by Chris Allen, from Infrared5 showing off Brass Monkey, a controller SDK that allows a iphone/Android etc to control a web based or another iPhone/iPad type of game, very cool!
Demo 3: This was a soft body physics engine created by a MIT student doing his masters. Very cool looking physics plugin.
Demo 4: This was a weapons implementation engine, very simple and free, great for people creating FPS's.